Hugo Pipes
Find resources in /assets
This is about the global Resources mounted inside /assets
. For the .Page
scoped Resources, see Page Resources.
Note that you can mount any directory into Hugo’s virtual assets
folder using the Mount Configuration.
Function | Description |
---|---|
resources.Get |
Get locates the file name given in Hugo’s assets filesystem and creates a Resource object that can be used for further transformations. See Get a resource. |
resources.GetRemote |
Same as Get , but it accepts remote URLs. See Get a resource. |
resources.GetMatch |
GetMatch finds the first Resource matching the given pattern, or nil if none found. See Match for a more complete explanation about the rules used. |
resources.Match |
Match gets all resources matching the given base path prefix, e.g “.png” will match all png files. The “” does not match path delimiters (/), so if you organize your resources in sub-folders, you need to be explicit about it, e.g.: “images/*.png”. To match any PNG image anywhere in the bundle you can do “**.png”, and to match all PNG images below the images folder, use “images/**.jpg”. The matching is case insensitive. Match matches by using the files name with path relative to the file system root with Unix style slashes (/) and no leading slash, e.g. “images/logo.png”. See https://github.com/gobwas/glob for the full rules set. |
See the GoDoc Page for the resources
package for an up to date overview of all template functions in this namespace.
Get a resource
In order to process an asset with Hugo Pipes, it must be retrieved as a Resource
using resources.Get
or resources.GetRemote
.
With resources.Get
, the first argument is a local path relative to the assets
directory/directories:
{{ $local := resources.Get "sass/main.scss" }}
With resources.GetRemote
, the first argument is a remote URL:
{{ $remote := resources.GetRemote "https://www.example.com/styles.scss" }}
resources.Get
and resources.GetRemote
return nil
if the resource is not found.
You can get information about the HTTP Response using .Data
in the returned Resource
. This is especially useful for HEAD request without any body. The Data object contains:
- StatusCode
- The HTTP status code, e.g. 200
- Status
- The HTTP status text, e.g. “200 OK”
- TransferEncoding
- The transfer encoding, e.g. “chunked”
- ContentLength
- The content length, e.g. 1234
- ContentType
- The content type, e.g. “text/html”
Caching
By default, Hugo calculates a cache key based on the URL
and the options
(e.g. headers) given.
You can override this by setting a key
in the options map. This can be used to get more fine grained control over how often a remote resource is fetched, e.g.:
{{ $cacheKey := print $url (now.Format "2006-01-02") }}
{{ $resource := resource.GetRemote $url (dict "key" $cacheKey) }}
Error handling
The return value from resources.GetRemote
includes an .Err
method that will return an error if the call failed. If you want to just log any error as a WARNING
you can use a construct similar to the one below.
{{ with resources.GetRemote "https://gohugo.io/images/gohugoio-card-1.png" }}
{{ with .Err }}
{{ warnf "%s" . }}
{{ else }}
<img src="{{ .RelPermalink }}" width="{{ .Width }}" height="{{ .Height }}" alt="">
{{ end }}
{{ end }}
Note that if you do not handle .Err
yourself, Hugo will fail the build the first time you start using the Resource
object.
Remote options
When fetching a remote Resource
, resources.GetRemote
takes an optional options map as the second argument, e.g.:
{{ $resource := resources.GetRemote "https://example.org/api" (dict "headers" (dict "Authorization" "Bearer abcd")) }}
If you need multiple values for the same header key, use a slice:
{{ $resource := resources.GetRemote "https://example.org/api" (dict "headers" (dict "X-List" (slice "a" "b" "c"))) }}
You can also change the request method and set the request body:
{{ $postResponse := resources.GetRemote "https://example.org/api" (dict
"method" "post"
"body" `{"complete": true}`
"headers" (dict
"Content-Type" "application/json"
)
)}}
Caching of remote resources
Remote resources fetched with resources.GetRemote
will be cached on disk. See Configure File Caches for details.
Copy a resource
Use resources.Copy
to copy a page resource or a global resource. Commonly used to change a resource’s published path, resources.Copy
takes two arguments: the target path relative to the root of the publishDir
(with or without a leading /
), and the resource to copy.
{{ with resources.Get "img/a.jpg" }}
{{ with .Resize "300x" }}
{{ with resources.Copy "img/a-new.jpg" . }}
<img src="{{ .RelPermalink }}" width="{{ .Width }}" height="{{ .Height }}" alt="">
{{ end }}
{{ end }}
{{ end }}
Asset directory
Asset files must be stored in the asset directory. This is /assets
by default, but can be configured via the configuration file’s assetDir
key.
Asset publishing
Hugo publishes assets to the publishDir
(typically public
) when you invoke .Permalink
, .RelPermalink
, or .Publish
. You can use .Content
to inline the asset.
Go Pipes
For improved readability, the Hugo Pipes examples of this documentation will be written using Go Pipes:
{{ $style := resources.Get "sass/main.scss" | resources.ToCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $style.Permalink }}">
Method aliases
Each Hugo Pipes resources
transformation method uses a camelCased alias (toCSS
for resources.ToCSS
).
Non-transformation methods deprived of such aliases are resources.Get
, resources.FromString
, resources.ExecuteAsTemplate
and resources.Concat
.
The example above can therefore also be written as follows:
{{ $style := resources.Get "sass/main.scss" | toCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $style.Permalink }}">
Caching
Hugo Pipes invocations are cached based on the entire pipe chain.
An example of a pipe chain is:
{{ $mainJs := resources.Get "js/main.js" | js.Build "main.js" | minify | fingerprint }}
The pipe chain is only invoked the first time it is encountered in a site build, and results are otherwise loaded from cache. As such, Hugo Pipes can be used in templates which are executed thousands or millions of times without negatively impacting the build performance.